» Expressive meta templates for flexible handling of compile-time constants

» May 25, 2019 | cpp development english | Adrian Kummerländer

So we recently released a new version of OpenLB which includes a major refactoring of the central datastructure used to handle various kinds of compile-time constants required by the simulation. This article will summarize the motivation and design of this new concept as well as highlight a couple of tricks and pitfalls in the context of template metaprogramming.

» Fun with compute shaders and fluid dynamics

» December 22, 2018 | cpp development english math | Adrian Kummerländer

As I previously alluded to, computational fluid dynamics is a current subject of interest of mine both academically1 and recreationally2. Where on the academic side the focus obviously lies on theoretical strictness and simulations are only useful as far as their error can be judged and bounded, I very much like to take a more hand wavy approach during my freetime and just fool around. This works together nicely with my interest in GPU based computation which is to be the topic of this article.

» On NixOS, GPU programming and other assorted topics

» June 23, 2018 | cpp development english linux math | Adrian Kummerländer

So I recently acquired a reasonably priced second-hand CAD workstation computer featuring a Xeon CPU, plenty of RAM as well as a nice Nvidia K2200 GPU with 4 GiB of memory and 640 cores as the heart of the matter. The plan was that this would enable me to realize my long hedged plans of diving into GPU programming - specifically using compute shaders to implement mathematical simulation type stuff. True to my previously described inclination to procrastinate interesting projects by delving into other interesting topics my first step to realizing this plan was of course acquainting myself with a new Linux distribution: NixOS.

» Notes on BlackBerry OS 10 development in 2017

» October 3, 2017 | cpp development english | Adrian Kummerländer

I recently broke my seven-year streak of only using smartphones in the tradition of Nokia’s fabled N900. The reason for this change was the growing age of my Jolla phone combined with my continued desire for a working physical keyboard1. In today’s market overflowing with faceless, exchangeable, uninspired and uniform touch-only devices this left me no choice but to opt for the last true BlackBerry: The Passport.

» Tinkering with meta tools

» January 20, 2017 | english linux opinion | Adrian Kummerländer

If the contents of this website are of interest to you chances are that you also know how easy it is to spend large parts of one’s leisure time tinkering with computer systems and improving workflows while losing sight of what one actually wants to accomplish. I am going to use this article to document parts of my current personal computing setup in an attempt to summarize and refocus my efforts in this direction in addition to articulating some of my thoughts in this context.

» Visualisierung von Metriken in Voronoi-Diagrammen

» May 22, 2016 | cpp development german math | Adrian Kummerländer

In der Analysis 2 Vorlesung meines Mathematik Studiums beschäftigen wir uns derzeit mit Normen und Metriken in endlich dimensionalen Vektorräumen, welche wiederum die Grundlage für die Übertragung der, aus Analysis 1 bekannten, Konvergenz und Stetigkeitsbegriffe in höhere Dimensionen schaffen. Während der Bearbeitung der entsprechenden Übungsblätter habe ich dabei nach Visualisierungsmöglichkeiten recherchiert, um eine bessere Intuition für diese Begriffe zu erlangen. Voronoi-Diagramme sind eine solche Möglichkeit, deren Grundlagen und Generierung ich in diesem Artikel zwischen Theorie und Praxis näher erläutern möchte.